The reboot for the Tomb Raider series was announced a little under 5 months ago and, while a release date wasn’t given, we did get a few tidbits of information and a few pieces of concept art. Since then, Tomb Raider has been featured in several magazines and a wealth of new information has appeared online.
The following will contain some spoilers.
Spanish magazine, Hobby Consolas, revealed:
- The new game, titled just Tomb Raider, will be a complete reboot. The developers decided to re-imagine Lara Croft, who’ll have very little in common with the woman from earlier titles, who had an enviable body and could perform super-human acrobatics at will. The main story, development, and even the main character will re-start from scratch in this game.
- If you walk into this game expecting Lara Croft from the previous Tomb Raider games, you’ll be disappointed. This Lara is human; she bleeds and suffers and will have to fight for her survival.
- You’ll have to get used to seeing fear and pain in Lara’s face. Her expressions and even the camera movements have been generated using motion capture.
- The story revolves around a young Lara Croft, who’s shown as a teenager just out of university. A rational and analytical young lady, she goes on a expedition in a ship called Endurance, which sinks next to an island close to the coast of Japan. She’s the sole survivor of the shipwreck.
- Helping hands and UI will be kept to a minimum, even though the game will show things like what can be burnt, or which buttons to press in Quicktime events.
- The island’s central area will serve as the main headquarters. In the main camp, you’ll be able to “buy” abilities, make new tools or get back to missions you’ve already finished. The remaining area will be used to climb or search for new missions.
- Lara has a “Survival Instinct”. By pressing a button you can activate a special view which will put a different colour to “interesting” elements in the environment: the background and non relevant objects will be shown in shades of grey and the clues in yellow. That way you’ll be able to follow traces normally invisible to the eye. For example, wolf footprints could lead you to a med-kit. When you reach it, one of those animals might attack you.
- Puzzles will be more complex than in previous installments. They won’t be just about observing the environment, but about thinking about how water and fire interact, the importance of gravity, explosives, and so on.
- The camera will use innovative framings to add to sensations of anguish or claustrophobia. The game has a renewed graphics engine known as Crystal Engine.
While Consoles, a French publication, exposed:
- The adventure is divided into three big “episodes”, each one corresponding to a part of Lara’s transformation into an adventurer: survive, rescue and escape.
- The laws of gravity and centrifugal force allow Lara to go through her obstacles.
- The transition between cinematics and game is almost invisible.
- Lara’s grief is accentuated by effects like close-to-face cameras, on-screen blur.
- Lara changes throughout the game. She will evolve from a young, inexperienced woman to an adventurer. It will be apparent from her equipment (the article says that it might be possible to see her double pistols), for example.
- Lara can only use Survival Instinct when she’s standing still.
- There are many ways to solve puzzles, and sometimes you’ll have to try multiple times thanks to the use of physics.
- Buddha statues are visible throughout the game. Although it’s speculated these are save points, their exact role is unknown for now.
- Some elements of the world fall when Lara stands on them for too long.
Also cited in a few magazines were some of the influences other games had on Crystal Dynamics when creating Tomb Raider.
- Physics from Half Life 2 – The usage of gravity or water currents was already explored in this classic game. Here such concepts will be put to use with boxes and barrels.
- Atmosphere of Uncharted – Nathan’s soliloquies will be “limited” by Lara, as well as the extreme situations for the main character.
- The “vision” of Assassin’s Creed – Ezio’s Eagle Sight isolates different objectives using colours. Lara will be able to do something similar using her Survival Instinct.
- The origin story of Batman Begins – The first act in the film showed Bruce Wayne’s hard path to become Batman. That “hero’s journey” will guide Lara’s first steps.
- The suffering of 127 Hours – In that movie, the main character has to punish his body to survive. The most famous scene in the film inspired the guys at Crystal Dynamics to force Lara’s resistance to the limit.
- The mysteries of Lost - Strange wrecked ships? A remote island full of mysteries? Lost’s plot has been acknowledged by Crystal Dynamics.
So far, it is sounding like a great reboot for what seemed to be a dying franchise and maybe this new direction will give Nathan Drake some strong competition.
Comments: [12]
Those tricksy wolves, hoarding all those medkits…
Call me crazy, but that kind of makes her more attractive… hmmm. Sounds great though
Top article, Phill.
I was a big Tomb Raider (Ms Croft
) fan back when it all kicked off back in 96 (jeez, was it really that long ago? I was 13 … terrifying) and while the name has lost it’s aura, particularly since the dawn of Uncharted and a certain Mr Drake, I’m really excited for this reboot and proud it’s getting new beginnings rather than just more rehashing.
I must be one of only a handful of people that just simply didn’t enjoy Uncharted 2 (loved the first) for one reason or another, I actually had to force myself to finish it but that’s by the by. So while I’m very much looking forward to Uncharted 3 (bring back the magic please), this is the action/adventure game that I’m really looking forward to.
A few very mild spoilers in there I guess but it all sounds extremely promising and I’ll have to try and filter myself for information as it crawls closer to release, same as I have with LA Noire and Deus Ex.
Also, yeah, she’s extremely well put together (as computer graphics of course, but even so …), I would.
Thanks
*facepalm* Kudos, Ryan. I feel like a proper chump now.
I know I’m good but I can’t write everything
Nice one though Ryan, great article!
How on earth did you like uncharted 1 over 2? It’s shooting mechanics and setpieces were bland, setting unimaginative, puzzles far less intuitive. The story I couldn’t like anymore than 2. They’re following the same approach to 2 as 1 more than likely so I doubt you’ll be happy man, what exactly did you not like about it?
Should be interesting, though I think the other half might have a fit. She liked the old Lara Croft, so this new one might take some getting used to!
*begins fitting*
I’m with your other half dave, its gunna take me a while to be won over when I thought it was something that died a good few years back now.
Glad they finally updated croft, figured shed finally laid down to die, guess you can’t keep a good treasurehunter down. Everything from hobby consalas was in the gi article a couple months ago. Love the consoles facts, some great info!
Im confused what they mean by the most famous scene from 127 hours inspired lauras anguish. What does she saw through her arm with a pocket knife after cracking the bone? Because that’s the only way it could match up lol