Pricing, The Retailer and The Almighty Buck

Pricing is a funny old thing. The landscape in which we purchase games nowadays is very different to that of yesteryear. It’s fairly safe to say that impulse buying titles from the high street are an occurrence very few and far between, not solely because of the evolution of online shopping but also a change in our buying habits. Access to such a wide breadth of information with regards to games both in terms of news and reviews as well as available purchasing options has dramatically altered how we, as consumers, approach the market. This is not to say the market has changed with this shift however. Games are still being charged at similar prices to those four-five years ago and the emergence of online delivery has yet to truly hit its stride over boxed content. So what does the market need to develop and move with the times? What can be done to tempt us gamers into stores and online to purchase more content?

“Given hindsight, it’s easy to frown upon purchases given the amount of time I played them and realise that maybe they were a bad buy.”

I rarely thought about pricing before this article. I have enough expendable income, that when it comes to a title I really want, I purchase it, with little concern for how much it actually sets me back. Given hindsight, it’s easy to frown upon purchases given the amount of time I played them and realise that maybe they were a bad buy. Thinking on that subject, I’ve never really measured the correlation between play time and price. Consider a few recent releases, Batman: Arkham City and Skyrim. I realise 2 very different titles in their own right, but both critically acclaimed titles. One can take around 20-30 hours to polish off the main story and any side quests, whereas the other can take 100+ hours with more to boot. Both cost in and around £40, yet in terms of content, one is by far more worthy of its price tag. This is not to say their enjoyment can be felt on the same level, but it’s worth noting the cash ploughed into a title (whether it be boxed, DLC or other) could directly relate to the amount of time expected to get out of it.

pricingimage Pricing, The Retailer and The Almighty Buck

With this in mind, it got me thinking. What if titles were priced based on features? Would this sway consumers either way? I’m not talking about just the core audience either (yes, as you’re reading this you would probably fit into this category) but also Joe Bloggs off the street or their parents? When looking at titles on a shelf would Battlefield 3 sans multiplayer attract buyers at £25 compared to its full version priced at the standard £40? Especially in the run up to the holiday season more and more consumers are dipping their hands into their pockets and more than likely are looking for quick ways to save a few quid. Could titles be offered with selected features turned off at a lesser price and then the audience can purchase these via DLC at their own leisure if it so interests them? We always look for those massive AAA titles that offer all the extra content, add-ons and bits and pieces, but maybe to increase outreach and sales, publishers could offer a lite version of the game. Obviously this wouldn’t work for all titles, far from it, but those with completely separate online, single and multiplayer components could easily be offered at varying pricing levels to the customer. For someone sitting on the fence on whether or not to buy the next big shooter, maybe this could push them into a purchase if they only had to pay £20 for the multiplayer only and then maybe buy the story at a later date.

No longer is the brick and mortar of the high street our main source for acquiring out games, we can order them through so many outlets. It’s a saturated market with so much competition, that the only way to win the war is through price. The high street is finding it hard and we’ve recently seen some of the underhanded tactics of hiking RRP to a level that is just unfeasible to sell when you can find the same online, for a fraction of the cost. That’s not to say the online battlefield is finding it easy. With so many retailers vowing for your attention, we’ve all been bartered with when it comes to pre-order offers, exclusive content and the odd percentage off voucher. There is something that can be done on both sides of the field when it comes down to it.

I don’t think I’ve ever entered a shop where the staff are passionate about the games they sell”

The high street retailers need to take advantage of the assets at hand, they are face-to-face with the customer every day. I don’t think I’ve ever entered a shop where the staff are passionate about the games they sell, where they proudly show off the latest releases and give you a chance to play them. The ability to communicate with an audience at this level is hard to convey over a screen and it’s here where the merchants can justify their higher price point. Couple this with the ability to house community events, that aren’t just ‘virtual’ and I’d say you’re onto a winner. We’ve already seen the success of competitive gaming events through the likes of MLG and the iSeries, it’s an easy option that the retailers could take. On the flip side of the coin, the variation in price between some online sellers is hiked to a point where the only sure-fire way to pull custom is to undercut your competitors. Yes, price is major factor, but what I’d like to see from my retailer is guarantees, customer service and loyalty. One bad experience on any of these fronts usually has me boycotting, I’ve done this recently with a massive online supplier and I won’t be going back.

dash Pricing, The Retailer and The Almighty Buck

Is online the future of delivery? I for one love the look and feel of boxed content, I enjoy getting those extra useless trinkets and booklets, and I’m sure I’m not the only one. But for many, through lack of space and other reasons, boxed games are a pointless venture. It is a field in which all markets have been growing but has yet to truly grab the bull by the horns and attack it head on. What if Modern Warfare was available at midnight priced £35 via Xbox Live Marketplace or Playstation Store? How many people would ditch the midnight launch in favour of the saved £5, I mean who needs a case anyway, and all from the warmth of a comfortable bedroom. It’s an avenue that hasn’t really been looked upon as of yet, but could mean big bucks for those distributors willing to trial cutting out the middle man.

In the changing facade of gaming, who knows what is on the horizon. In an environment of uncertainty, it is becoming harder and harder for those supplying us content to differentiate themselves from every other retailer. The war on pricing has waged for many years and I am sure it will continue to, but maybe it times for some to step up and take action and help us, the consumer, get more from hard-earned cash.