Community Game Of The Year 2011: Downloadable

Editor’s Note: We recently asked you, our community to vote for your Games of the Year across a variety of categories. We received a fantastic number of votes, well surpassing last year’s entries, and well, this is just one of many results. Enjoy.

It’s been a very good year to be independent: the oxymoronic indie juggernaut Mojang – with the help of a steady stream of indie bundles – have paved the way for a resurgence in popularity for the proletariat side of videogame development, and from this we have been given and made aware of some truly fantastic games. Occasionally we’ve seen the likes of Double Fine, Ubisoft and EA throw their hat into the ring but this has truly been the Year of the Indie Developer, and boy have they proved their worth.

Games like Frozen Synapse, and SpaceChem have shown some tremendous quality and innovation, while the likes of The Binding of Isaac, Gemini Rue and Dungeons of Dredmor have given gamers something fresh from traditional formats. We’ve seen a whole horde of humble entries and five top titles in The Summer of Arcade, a mass of miniatures on the PlayStation Store and a plethora of pristene ports… but which game was the cream of the crop for the MediaKick community? Well it’s a game that was released over the summer, raked in three awards at the VGAs including both of the music categories and saw near universal critical acclaim.

As voted for by the MediaKick community, the Downloadable Game of the Year: Bastion.

2011gotybastion Community Game Of The Year 2011: Downloadable

A deserving winner, Bastion ranks right up there with the best of the current indie crop alongside the likes of Braid and Limbo. Defined by its narration and score, Bastion is inviting and oozes charm; the presentation is sublime throughout and, as Dave aptly and colourfully described it in his review, is “a defining spectacle of genius”.

“A very enjoyable experience from beginning to end means a fantastic debut from Supergiant Games.” Dave’s words ring true in both the game’s quality and its success upon release: Bastion topped the XBLA sales chart in its first week on sale during the Summer of Arcade and only dropped a place the week after and has seen success in the months following after subsequent releases on Steam, OnLive and within the Chrome browser.

Beating this year’s runner-up in this category by just under eight percent with 39.4% of the votes, Bastion clearly left an impression on many. It certainly did on me: I still listen to Darren Korb’s mesmerising soundtrack and am itching to play through the game again (especially now there’s DLC). It’s a fleeting experience but one that sticks with you when finished: gorgeously presented and fun to play, Bastion is simply a great game and I’m glad the MediaKick community feel the same way because developer SuperGiantGames deserve all the praise they’ve received for it.

Bastion isn’t the only downloadable game a lot of the community have enjoyed immensely though: the runner-up may have been a little shy of eight percent behind but Double Fine’s studio-saving Stacking received a whopping 31.8% of the votes. The statistics don’t lie – Bastion and Stacking between them received over 70% of the votes – but what the numbers don’t tell you is just how many downloadable games there have been worth downloading.

I sincerely hope this excellent run of form continues into 2012 because what we’ve seen this year bodes well for the future of independent gaming.