Quantcast
Amy
review

Amy

Not what you think.

Posted on February 1, 2012 at 11:00 AM

Before reviewing a game I make an absolute rule that I shall read no other reviews, I do not want others opinions interfering with the ones I wish to form for myself. However, with this title, I confess, I had a quick peak at Metacritic before I knew I was reviewing it. Sure enough, this game has taken a battering from the press and users alike, which to me has left me confused and questioning my own experience with the title. So I turned my PlayStation 3 off and went away to start chipping away at the daily to do list and take a break from the title to take my mind off it. Later that day I returned to my PS3 knowing I could get the TV to myself and endure this survival horror as any game in the same genre should be endured – lights off, curtains closed and sound turned up. Another hour put into the game replaying the first chapters and I still have the same opinion; this game really is not as bad as it has been dubbed.

Amy is a download only title from VectorCell and as labels itself as a survival horror game. Tasked with babysitting a young girl called Amy you escort and look out for her after an initial introduction where the train you are travelling on gets caught up in an explosion. The character you play, Lana, is fairly capable of looking out for herself with just a stick and some smart problem solving, but as events unfold you begin to realise Amy has some very unique gifts. From the train-wreck, the story begins to unfold at quite a slow and messy pace that requires a fair amount of patience – something that could easily be missed with no real impact or justification for just what the hell is happening. But pay attention to dialogue, cut-scenes and notes/articles dotted around the levels and you get some basic reasoning that may bring out a “ohhhh I see” by the game’s end.

amyreviewi Amy

“From the train-wreck, the story begins to unfold at quite a slow and messy pace that requires a fair amount of patience – something that could easily be missed with no real impact or justification for just what the hell is happening.”

Visually the game is mediocre and, to be honest, it just holds up given it’s a download only title. Good use of effects such as mirrors are welcome inclusions; one example is whilst hiding in a locker you open the door just enough to peak at an enemy as he sniffs around to find you. Once he has inspected the corridor he turns the corner and you can use a mirror to observe his departure and determine a safe time to exit the locker. I found the game used this a little too much though and the novelty gets old midway through. Unfortunately, Amy is subject to a fair amount of screen tear and worse yet – a significant drop in performance during odd yet frequent moments in the game. Usually the frame-rate drops during (but is not exclusive to) the combat despite it mostly being a one-on-one situation. That said, it is not a game destroying hit on performance and though not ideal, it does not render the game unplayable.

Puzzles are frequent – alongside fighting and avoiding the zombie-like enemies, requiring the usual go here and find this or send Amy into areas Lana can’t access. Amy learns new abilities as you progress and these vary the puzzles somewhat so as to not get too repetitive. For example, Amy launches a sound dampening shield at an area you can designate, in this case a cracked window, which you can then smash through without alerting a nearby enemy.

amyreviewii Amy

This brings us tidily to the audio, something that I can say is quite well done throughout. Footsteps bring to your attention the fact you are heard as easily as seen by the enemy which leads to avoiding broken glass and loose materials on the ground. Voices are solid and the atmosphere is indeed chilling in places, occasionally throwing in cheap attempts to scare such as a blown fuse box or explosion. Unfortunately, it is certainly milked a little too much in places where glass seems to be present around most enemies just to slow you down and add tension.

“Offering standard visuals and good atmospheric sound effects, Amy is only really held back with inconsistent performance and repetitive game-play.”

With the puzzles, combat and giving your presence away with clumsy footing comes the frustration of trial and error. This game is riddled with it. Playing through Amy you’ll need to attempt each section multiple times until finding the winning formula, with no real improvisation or multiple successful methods. Amy’s controls are functional and serve their purpose in giving you the right tools to do the job, but they could be smoother and more user-friendly. At times you’ll need to make allowances for the controls and consider them part of the preparation on a second attempt to a trial and error section.

Presentation is average and accompanied with functional but slightly sluggish controls. Sprinkled on is many pinches of trial and error salt and it is all wrapped around a story you can either care to soak up or just ignore. It is quite a hard game and this has probably put many people off, not helped as the whole game just meanders around the mediocre mark. Amy had its disappointments but none of them have been game breaking, providing you don’t mind a bit of a challenge.

amyreviewiii Amy

Offering standard visuals and good atmospheric sound effects, Amy is only really held back with inconsistent performance and repetitive game-play. Not one for everyone and hardcore survival horror fans that are not afraid of a challenge nor persistence should find Amy worth the purchase. Others may take a disliking to the challenge presented and thus fail to look past a few imperfections to what is, at least, a worthy effort.

Comments: [3]

  1. Certainly an interesting read. I have to admit that I seriously disagree with some of the review, but that is the wonderful thing about review sites; everyone has their own perspective. I was certainly less forgiving when I played it.

    For me, the controls were archaic at best, with the dodge button a bit of a damp squib in comparison. It also didn’t help that the game occasionally didn’t register the hits I knew I got. As for the presentation, the voices are utterly awful. You know a games in trouble when all you want is for the train guy to become a reoccurring baddie who says ” Chris Cringle is gonna get ya!” That would have at least made it satirical in nature, but ths is played serious – meaning voice work suffers. My main gripe is the check pointing rather than the difficulty. With Dark Souls, you have the control over saving progress. Here you don’t and you may have to replay twenty minutes of the game just to get back to where you were!

    Still, at least it sounds like you finished it. That’s more than I could handle, let alone plenty of other critics. You got balls mate!

  2. King Jon The Ultimate on February 1, 2012 4:07 PM

    This is the most positive review of this game that I’ve read. I admit, I haven’t played it (and I’m probably not going to unless it’s free on playstation plus), so I can’t comment on whether I agree or not.

    What I can say, however, is that you have pinpointed the main flaw that puts me off buying this game – the unforgiving trial and error with what sounds like very restrictive save options. I don’t mind trial and error with quick save and/or brilliant game play, but there is little that makes me more frustrated than having to replay large segments of a mediocre game. If I can’t be bothered to stick with Dead Nation, then I almost certainly won’t be bothered to stick with this.

  3. I do like to remain positive unless a game is really really bad / unplayable. I see it all as varying levels of entertainment, as with movies, if it fails to entertain on any level – it gets hammered. Amy, though with its flaws, did and does actually entertain me with its positive features, albeit enough to warrant at least one play through if you have the patience.

    I can see why others wouldn’t like it for sure, Amy’s shortcomings do make themselves heard, but my cup is always half full :-)

Leave a Reply

You must be logged in to post a comment.